Optimized and animated

3D Models

3D Models, sculpts, creatures and low poly characters

3D Artwork

As the industry is growing every day I want to gain more experience and learn as much as possible.
Because of this I try to experiment a lot with different subjects and art styles.

Find more of my work on Artstation

Workflow and optimization

After the sculpt is done I use retopologizing, uv-maps and weight painting to optimize the model. Then I start working on the rigs, weight painting and animation.
I always make sure the model and rig are easy to use so the animation process can be done fairly quickly