3D Models, sculpts, creatures and low poly characters
3D Artwork
As the industry is growing every day I want to gain more experience and learn as much as possible. Because of this I try to experiment a lot with different subjects and art styles.
After the sculpt is done I use retopologizing, uv-maps and weight painting to optimize the model. Then I start working on the rigs, weight painting and animation. I always make sure the model and rig are easy to use so the animation process can be done fairly quickly